Step Into Reading

25th ANNIVERSARY MARKETING CAMPAIGN

Step Into Reading

25th ANNIVERSARY MARKETING CAMPAIGN

Overview

Random House was searching for a new marketing campaign to celebrate the 25th anniversary of the leveled reading series Step Into Reading. I proposed a reading game that would bring child-friendly content to the Step Into Reading website and act as an initial step to making the site an educational hub that would contain content and resources for teachers and students.

Overview

Random House was searching for a new marketing campaign to celebrate the 25th anniversary of the leveled reading series Step Into Reading. I proposed a reading game that would bring child-friendly content to the Step Into Reading website and act as an initial step to making the site an educational hub that would contain content and resources for teachers and students.

Project Goals

Project Goals

REPOSITION
BRAND

Reinvigorate brand for the 25th anniversary of Step Into Reading, moving the series into the Digital Age.

INCREASE
MARKETSHARE

Expand Step Into Reading's market beyond it's traditional roll in elementary school reading programs by facilitating access to students, parents and the rapidly growing homeschool market.

ENHANCE
USER ENGAGEMENT

Use familiar Random House licensed properties and characters to increase interest in learning activities and to inspire children to seek out further Step Into Reading content.

PROMOTE
BRAND LOYALTY

Design a tool that uses Step Into Reading to create a positive experience for younger readers and/or reluctant readers to build their reading skills, allowing them to gain confidence as an independent reader.

DEVELOP
EVERGREEN CONTENT

Create an experience that the user would not only enjoy, but would seek out, frequently return to and encourage others to join.

TRACK
WEB ANALYTICS

Create a platform that tracks users interactions as they explore Random House's books and characters, then utilize the data to better shape the customer experience.

STAKEHOLDER BUY-IN

Make Step Into Reading campaign idea tangible for department heads and executive management, so that this idea could be chosen and implemented.

Before & After

Before the campaign, the Step Into Reading website was very basic, with little to no content aimed at users and particularly void of content for young readers. The site mimicked an online brochure which only gave an explanation of how the program worked.

My final product was an educational game that would support children as they transition from not being able to read to being fully independent readers.

BEFORE

AFTER

BEFORE
AFTER

Process

Evaluating the Product

Step Into Reading consists of five levels that progressively challenge the reader as they gain reading proficiency. However, this presumes that a child can already read, since the child must already have basic reading skills in order to begin the series. This left a huge opening for a tool that can help non-readers acquire and advance early reading skills.

Identifying Product Marketing Strengths

Step Into Reading also has the benefit of using many of Random House's licensed characters, such as properties from Little Golden Books, Dr. Seuss, The Berenstein Bears, Sesame Street, and Disney. These licenses can be leveraged for their brand recognition as a way to attract children with characters that they are familiar with and enjoy.

Analyzing Marketing Channels and Strategy

Step Into Reading traditionally markets itself to elementary schools, school and public libraries, brick-and-mortar bookstores, and online booksellers. Direct marketing, is an effective approach for targeting such large organizations. These customers are easily reached by regularly sending Random House Book catalogs. The old website was adequately serving this role, essentially serving as an online pamphlet.

However, direct marketing the series to homeschoolers, individual teachers, students, and parents would be difficult and far too expensive. For such a diversified target customer base, content marketing was the optimal choice. Adding content to the pre-existing Step Into Reading Website creates additional reasons for children to search out and engage with Random House characters.

Researching Data on Reading Ability

Next, I needed to understand some of the differences between how children learn to read in order to construct accurate user profiles. The main factors I used to define my demographic were age and reading ability. The typical age range for the Step Into Reading program is 5-10 years or kindergarten through fourth grade. Children in this age range vary widely in reading ability, from nonreaders/poor readers to highly proficient readers.

Creating a Learning Profile

I also looked at research on learning and processing information. From that I created a model to assess children's learning process that was based off of educational theories, in particular, David Kolb's Learning Style Inventory.

Understanding The User

There were three profiles that stood out from the data: the reluctant reader, the early reader, and the story teller. The data was first divided by ability creating a group of readers below grade level and a group of readers at grade level and above. The group of readers at grade level and above then could be split into groups by age from early readers pre-k readers to older readers who are at the threshold of reading advanced chapter books. Using the data I came up with three personas which were Amelia the early reader, Katie the storyteller and Brian the reluctant reader.

From evaluating the personas, marketing channels and the Step Into Reading product, it became clear that a good choice for the marketing campaign would be to bring readers to the Step Into Reading website with a reading game.

The game would help out readers who are beginning to learn how to read as well as being able to continually engage them throughout the process of learning the mechanics of reading and then to higher level skills of creating their own stories.

Designing the Process Flow

In order to construct the game, I considered the general interactions the user would have to perform and categorized the overall processes into three main actions: story creation, story output, and individual user account management (profiles etc). With the input from the personas and business needs, I came up with a list of all the elements that would be needed. I then used all that information to put together a map of how the user will interact with the game.

Process

Evaluating the Product

Step Into Reading consists of five levels that progressively challenge the reader as they gain reading proficiency. However, this presumes that a child can already read, since the child must already have basic reading skills in order to begin the series. This left a huge opening for a tool that can help non-readers acquire and advance early reading skills.

Identifying Product Marketing Strengths

Step Into Reading also has the benefit of using many of Random House's licensed characters, such as properties from Little Golden Books, Dr. Seuss, The Berenstein Bears, Sesame Street, and Disney. These licenses can be leveraged for their brand recognition as a way to attract children with characters that they are familiar with and enjoy.

Analyzing Marketing Channels and Strategy

Step Into Reading traditionally markets itself to elementary schools, school and public libraries, brick-and-mortar bookstores, and online booksellers. Direct marketing, is an effective approach for targeting such large organizations. These customers are easily reached by regularly sending Random House Book catalogs. The old website was adequately serving this role, essentially serving as an online pamphlet.

However, direct marketing the series to homeschoolers, individual teachers, students, and parents would be difficult and far too expensive. For such a diversified target customer base, content marketing was the optimal choice. Adding content to the pre-existing Step Into Reading Website creates additional reasons for children to search out and engage with Random House characters.

Researching the Learning Process

I also looked at research on learning and processing information. From that I created a model to assess children's learning process that was based off of educational theories, in particular, David Kolb's Learning Style Inventory.

Understanding The User

There were three profiles that stood out from the data: the reluctant reader, the early reader, and the story teller. The data was first divided by ability creating a group of readers below grade level and a group of readers at grade level and above. The group of readers at grade level and above then could be split into groups by age from early readers pre-k readers to older readers who are at the threshold of reading advanced chapter books. Using the data I came up with three personas which were Amelia the early reader, Katie the storyteller and Brian the reluctant reader.

From evaluating the personas, marketing channels and the Step Into Reading product, it became clear that a good choice for the marketing campaign would be to bring readers to the Step Into Reading website with a reading game.

The game would help out readers who are beginning to learn how to read as well as being able to continually engage them throughout the process of learning the mechanics of reading and then to higher level skills of creating their own stories.

Designing the Process Flow

In order to construct the game, I considered the general interactions the user would have to perform and categorized the overall processes into three main actions: story creation, story output, and individual user account management (profiles etc). With the input from the personas and business needs, I came up with a list of all the elements that would be needed. I then used all that information to put together a map of how the user will interact with the game.

Final Result

Final Result

Putting It All Together

I presented the following mock-up game at a marketing brainstorming session. It was very well received and wound up being selected as the solution for the 25th anniversary marketing campaign.

Select Character

User Actions

  • Pick a character.

Design Notes

  • Use licensed characters to leverage brand recognition
  • Create instant recognition of characters with kid-friendly buttons that use large pictures for each character.

Character Profile

User Actions

  • Read/Hear about character
  • View/Purchase character’s books
  • Choose to make a story with selected character
  • Return to Select Character page

Design Notes

  • Introduce Random House Children’s Books (RHCB) characters to readers
  • Display books about selected character, which can be purchased on the RHCB site.

Select Story Scenarios

User Actions

  • Select story scenarios
  • Add pages to story
  • Go to Create pages for story or return to Character’s Profile

Design Notes

  • Use illustrations with limited text for story options to reduce cognitive load for users
  • Display scenarios selected for pages as a separate list to help readers visualize story flow

Create Story

User Actions

  • Illustrate story with character assets
  • Read/Listen to story text
  • Write/Edit story text
  • Go to story publishing options or back to story scenarios

Design Notes

  • Reinforce reader comprehension by using text, audio, and visuals
  • Get readers involved with the story by providing content customization

Publish Story

User Actions

  • Pick text display
  • Pick publishing option
  • Go back to Story Creation page or start a new story

Design Notes

  • Provide text display options that allow users to practice their reading, handwriting, and story creation
  • Use illustrated buttons to help guide readers through their display and publishing options

Putting It All Together

I presented the following mock-up game at a marketing brainstorming session. It was very well received and wound up being selected as the solution for the 25th anniversary marketing campaign.

Select Character

User Actions

  • Pick a character.

Design Notes

  • Use licensed characters to leverage brand recognition
  • Create instant recognition of characters with kid-friendly buttons that use large pictures for each character.

Character Profile

User Actions

  • Read/Hear about character
  • View/Purchase character’s books
  • Choose to make a story with selected character
  • Return to Select Character page

Design Notes

  • Introduce Random House Children’s Books (RHCB) characters to readers
  • Display books about selected character, which can be purchased on the RHCB site.

Select Story Scenarios

User Actions

  • Select story scenarios
  • Add pages to story
  • Go to Create pages for story or return to Character’s Profile

Design Notes

  • Use illustrations with limited text for story options to reduce cognitive load for users
  • Display scenarios selected for pages as a separate list to help readers visualize story flow

Create Story

User Actions

  • Illustrate story with character assets
  • Read/Listen to story text
  • Write/Edit story text
  • Go to story publishing options or back to story scenarios

Design Notes

  • Reinforce reader comprehension by using text, audio, and visuals
  • Get readers involved with the story by providing content customization

Publish Story

User Actions

  • Pick text display
  • Pick publishing option
  • Go back to Story Creation page or start a new story

Design Notes

  • Provide text display options that allow users to practice their reading, handwriting, and story creation
  • Use illustrated buttons to help guide readers through their display and publishing options

OTHER WORK